Cryptical
This is a game that I am using to research the concept of Dynamic Difficulty Adjustment (DDA) in games, how it is applied and how effective it can be. This game is an extremely simple rogue-like game entirely created by myself, that has a DDA system implemented as a core component. As you play the game and complete levels, the game will attempt to alter its difficulty to match your skill level.
The objective of each level is to simply defeat all the enemies on the level. They wander randomly around the level, and will pursue you if they see you. You start each level with a simple sword, with the enemies dropping more powerful items for you to use. You can hold only one weapon at a time, and whichever weapon you are holding will carry across with you to the next level - everything else will be reset.




